MRUI'07: 2nd International Workshop at the IEEE Virtual Reality 2007 Conference

Mixed Reality User Interfaces:
Specification, Authoring, Adaptation


menu Time and Location Workshop-Logo
menu Workshop Goals and Topics
menu Call for Participation
menu Submission and Dates
Schedule
Workshop Proceedings (now available)
menu Program Committee
menu Workshop Organization

Time and Location

The fullday workshop will be held during the IEEE Virtual Reality 2007 Conference at Sunday March 11, 8:30-5:00 in Charlotte, North Carolina, USA.

Workshop Goals and Topics

Current trends in high-performance, mobile computing devices suggest that Mixed Reality applications will not only be available for experts in predefined settings but also for everyday users in an often changing context. Mixed Reality applications could be run in different hardware setups, at different context conditions, and they will have to accommodate configuration and adaptation both at compile and run-time. Such new scenarios will require novel methods for specification, novel tools for application authoring, and novel ways to include adaptation into non-functional requirements of MR applications, among other key elements in this future software line. We believe, these issues are important features in the future of MR, and solutions to them will be essential to overcome the complexity of development in a world with several options for devices and levels of computational power, as well as with heterogeneous users possessing various levels of experiences, skills and personal preferences.

After our productive workshop on the Specification of Mixed Reality User Interfaces: Approaches, Languages, Standardization at IEEE VR 2006, we would like to invite researchers and practitioners alike to participate in this thematically related workshop and discuss suitable conceptual models, development approaches, and tools for context-aware MR applications of the future. Some questions we would like to discuss and which may be addressed in submissions include (but are not limited to) the following:

  • Which methods can be used to specify, model, and build MRUIs, which adapt themselves to various contexts?
  • How do varying contexts influence spatial interaction, i.e. interacting in different spatial contexts?
  • How do we envision the production cycle of MR applications? Which novel tools or authoring systems are required to facilitate the work of MR developers?
  • What type of compile time configuration issues and runtime changes should we take into consideration in the development of adaptive MRUIs?
  • How can a MRUI be adapted to better support certain tasks in certain situations (e.g. switch from a 3D to a 2D interface; use audio input instead of gestures etc.)
  • How can the rendering of MRUIs be adjusted to environmental influences (such as a closed Cave, a lab with good lighting conditions, an open space urban situation etc.)
  • How can 3D interfaces be better integrated into our surroundings? How do they help us in supporting the idea of pervasive computing? How do they relate to other smart and intelligent items?
  • Which concepts and tools exist for quickly building and testing adaptive MRUIs?
  • What is the design space of novel MR applications? Which requirements should novel languages in MR development fulfill? Do we require standards for MR development?

Call for Participation

Participants are invited to submit a research paper, experience report or position statement, which will be reviewed by the international program committee.

  • Research papers should describe original and high quality research work within the scope of this workshop. Papers are expected to be 4-8 pages long.
  • Experience reports shall describe experiences and lessons learned with modeling, implementing and maintaining MR applications. Submissions are expected to be papers of 2 pages.
  • Position statements can describe research questions, practical problems, claims, novel ideas etc. and should be presented on a maximum of 2 pages.

The workshop papers will be published as printed proceedings with an ISBN. Additionally, all workshop contributions (including supplementary material) will be available on the conference DVD and on the workshop homepage.

Download call for paper as PDF

Submission and Important Dates

Submissions should follow the IEEE Computer Society format. Please include all author and contact information in your submission. Additional materials (text, video, pictures, XML files etc.) are welcomed to support the submission. Unless clearly indicated otherwise, submission of a workshop contribution and associated materials implies permission for a publication on the Web.

All papers must be submitted electronically using the online conference system.

Submission deadline: January 14th, 2007 (extended deadline)

Notification of acceptance: January 22nd, 2007

Camera-ready submission: January 29th, 2007

Schedule

8:30-9:00 Workshop organizers Welcome and introduction
Slides
9:00-11:00   Session 1: Development Approaches & Frameworks
9:00-9:30 Arnd Vitzthum FP1: Model-Driven and Framework-Supported Augmented Reality Development
Slides
9:30-10:00 Mathis Csisinko, Hannes Kaufmann FP2: Towards a Universal Implementation of 3D User Interaction Techniques
Slides
10:00-10:30   Coffee break
10:30-11:00 Christian Pirchheim, Dieter Schmalstieg, Alexander Bornik FP3: Visual Programming for Hybrid User Interfaces
Slides
11:00-12:00   Session 2: Models, Guidelines & HCI Principles
11:00-11:20 Pablo Figueroa SP1: A Model for Scalable Mixed Reality
Slides
11:20-11:40 Andreas Dünser, Raphaël Grasset, Hartmut Seichter, Mark Billinghurst SP2: Applying HCI principles to AR systems design
Slides
11:40-12:00 Simon J. Julier, Ashwin Beeharee, Blair MacIntyre SP3: MRUI Adaptation in the Presence of Uncertainty
Slides
12:00-1:30   Lunch break
1:30-2:20   Session 3: Interaction Devices & Rendering
1:30-2:00 Julio Jenaro, Ali Shahrokni, Morten Fjeld FP4: One-Dimensional Force Feedback Slider: Digital platform
Slides
2:00-2:20 Sebastian Knödel, Martin Hachet, Pascal Guitton SP4: Enhancing the mapping between Real and Virtual World on Mobile Devices through efficient Rendering
Slides
2:20-2:40   Discussion on topics and group organization
2:40-3:15   Group work and discussions (part I)
3:15-3:45   Coffee break
3:45-4:15   Group work and discussions (part II)
4:15-4:45   Short group presentations
4:45-5:00 Workshop organizers Workshop summary and wrap-up

Workshop Proceedings

Workshop Proceedings
The accepted papers were published as workshop proceedings by Shaker Verlag:
Raimund Dachselt, Pablo Figueroa, Irma Lindt, Wolfgang Broll (Eds.) Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI'07) - Workshop Proceedings, March 11, 2007, Charlotte, North Carolina, USA; ISBN 978-3-8322-5982-2; 24,80 EUR.
You can find a table of contents and further information on this book here. If you are interested, we still have some additional copies of the proceedings to give away. Just let us know and contact us.
Also see the schedule table above to download the slides of all workshop presentations.

Program Committee

  • Wolfgang Broll, Fraunhofer FIT
  • Raimund Dachselt, Dresden University of Technology
  • Steven Feiner, Columbia University
  • Pablo Figueroa, Universidad de los Andes Bogota
  • Christian Geiger, Duesseldorf University of Applied Sciences
  • Michael Haller, Upper Austria University of Applied Sciences
  • Ernst Kruijff, Graz University of Technology
  • Irma Lindt, Fraunhofer FIT
  • Dirk Reiners, University of Louisiana, Lafayette
  • Dieter Schmalstieg, Graz University of Technology
  • Ehud Sharlin, University of Calgary

Workshop Organization

Raimund Dachselt, TU Dresden, Multimedia Technology Group, Germany
raimund.dachseltuse @mrui2007.org

Pablo Figueroa, Universidad de los Andes Bogota, Columbia
pablo.figueroause @mrui2007.org

Irma Lindt, Fraunhofer FIT Sankt Augustin, Germany
irma.lindtuse @mrui2007.org

Wolfgang Broll, Fraunhofer FIT Sankt Augustin, Germany
wolfgang.brolluse @mrui2007.org

Please direct all questions to the workshop e-mail:
infoUse @mrui2007.org